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Patch note 0.123

By [Dewit] - ANKAMA - September 02, 2015, 14:03:58
Announcements
The patch note for the newest update is available. The following changes have been made:

Improved accessibility in combat


In order to give an easier access to the many combat information, we have made some changes to various interfaces.

  • A complete stats sheet for Krosmasters is now available. You can consult it either by hovering your pointer over the character’s portrait in the timeline, or by right-clicking the character directly on the board. It contains the following stats:
    • The character’s name, level, initiative and types.
    • His current and maximum AP, MP and HP scores.
    • His available spells, including any changes that might be affecting them currently (AP cost modification, Range, damage, etc.).
    • The powers he possesses, and their reminder text.
    • Any buff or debuff the character is currently affected by.
    • The Demonic Rewards that he currently owns.

  • Demonic Rewards are now stored on a second bar, on top of the spell’s bar, instead of a separate tab. You can use shortcuts from Shift+1 to Shift+6 instead of clicking to activate them.
  • Displaying AP, MP or HP for every character on the board will now be activated by hovering the relevant stat on the current character’s hub. By clicking on those elements, the info will stay on the screen permanently (although it will disappear during spells’ animations to keep a clear view of what’s going on).
  • It is now possible to cast a spell while the previous spell’s animation is still going on. This spell will be queued and play once the previous is over.


New content

  • Added a new message interface during combat. This new feature will allow you to send one of the 8 premade messages to your opponent, to signify your joy or your anger! You will find it next to the current character’s hub.
  • Unfazed changes: this keyword has been modified. It now means the following: “Spells and powers that don’t belong to the character cannot alter his AP, MP or Range, and cannot move him in any way”.
  • Arty, a Krosmaster coming straight from the Dofus manga, is now available! You can obtain him through Recycling, online code, or randomly in a standard or Season 3 Krosbox.

Bug fixes

  • Summons: they will no longer phase through crates when they are pushed by certain spells.
  • Demonic Rewards: fixed a bug which disallowed level 1 Krosmasters to use one-time Demonic Rewards (Lightning, Glue, etc.).
  • Qilby: his turn will now last a bit longer.
  • Brakmar Map: a bug caused some computers to crash while playing on this map. It should be fixed now. However, if you still encounter this bug, please tell us so in the Bugs forum’s section.
 
Reactions 15
Score : 134
It seems like it's a great improvement. It takes into account a lot of the first feedback we gave. Well done
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Score : 6618
Excellent, so Unfazed ignores Nox's power now?
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Score : 387
GinjaaNinjaa|2015-09-02 20:39:23
Excellent, so Unfazed ignores Nox's power now?
And Crow's Laugh too!
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Score : 56
Character info and items visibility is much, much better now. Good update!
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Score : 1702
Now only a full chat is missing... biggrin 
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Score : 6618
I've come to realize that not having a full chat is actually great. I almost always had to auto-ignore any player unless I knew they were nice players. People could get pretty abusive calling names and cursing etc, even before losing. It was annoying. I think this new idea keeps it a little more civil.

Hey Dewit, any thoughts on letting us buy or swap out for new pre-made phrases with kroz?
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Score : 926
yp much better now
thanks
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Score : 1136
Finally Ankama implements my interface ideas in the game rolleyes 
0 0
Score : 258
Finally Ankama implements my interface ideas in the game

Yep smile It just take time to implements this kind of feature.
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Score : 316
First let me say, that the basic ideas behind the interface changes are all good, but nevertheless I think lots of finetuning is still needed:

I most of the time I do not really care about where my mouse cursor is, because a use the keyboard a lot. With the new UI I am constantly having problems, because some UI elements pop up as soon as my mouse hovers somewhere a bit to long. in the current state there are way to many places, where a simple mouse over will trigger something.

Since I understand that there might be many users who like the mouse over UI, would it be possible to introduce configuration Options to disable the mouse over and only allow the UI elements to apear when actively clicked?

A second issue, though I dont know if it might be just a bug, is that when a UI element was open because I clicked on a character and I wnated to close it by clicking somewhere again, my active character will immediately move to the clicked position if it is within his movement range.
Not for the first time I nearly lost a match because of this. Behind the UI I can not clearly see, where the movement range of my active character ends, so closing windows is sometimes like useing Quentin Flushs`Lottery skill...... a gamble if the character moves or not.

One thing that would easily solve this issue would be the idea that was mentioned in another thread:

Would it be possible to implement an "Undo" option, that would revert the last action as long as no dice throw, change in kama or GG change was involved?

As for the other stuff: Keep on the good work. smile
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Score : 1136
@ Isdiran Or you can just right click anywhere laugh .
Also i think this may be a bug but if you can see your movement range of the curent figurine's turn and you right click you move. I thought right click was only for cancelling out of anything. You should not be able to move with right click but i dont remember being able to do that before so i think it may be a bug.

This will be a problem when it goes to the mobile version since you can't right click there. Instead there should be a spot like a square or circle on the top left of the screen that clicks out of all the open windows or something to prevent mis clicks. Maybe it should be adjustable in size and position on the main menu?
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Score : 316
I am quite shure I used the right click when my character did the unexpected move, but I`m not 100% shure of that.

Think I will test it explicitly and post a bug in the other section if right clicking realy results in movement sometimes.
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Score : 6618
I now have also come to realize that even with the limited chat options while more civil that stuff is just annoying. Mostly cuz they just spam the same thing over and over again. Most notably when they spam the sorry or stroke of luck, over and over and over.

Please add an option to silence any and all bubble comments.

Until we can mute the opponent I henceforth decree that "Oops" from this point forward is code for "Stop spamming and just play"
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Score : 56
GinjaaNinjaa|2015-09-22 04:30:22
I now have also come to realize that even with the limited chat options while more civil that stuff is just annoying. Mostly cuz they just spam the same thing over and over again. Most notably when they spam the sorry or stroke of luck, over and over and over.

Please add an option to silence any and all bubble comments.

Until we can mute the opponent I henceforth decree that "Oops" from this point forward is code for "Stop spamming and just play"

Yep, I have found the majority of my opponents only use stroke of luck and often in very poor form. They slipped up and left their 6-point Krosmaster open to being spiked down? Stroke of luck! They failed to get full damage against your armoured krosmaster? Stroke of luck! Stroke of luck! Of course, whenever the dice roll in their favour they never feel the need to spam stroke of luck constantly.

I accept there are situations where stroke of luck really can come into play like getting just the right random 3-kama reward that allows you to win a game you would have lost in the next round but eh. Given how heavily dice rolls are incorporated into this game using stroke of luck for every favourable roll by your opponent is quite silly.<_<
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Score : 2
Please install a mute. The spamming is awful.
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