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A technical problem in Adventure mode

By trololo2222#5598 November 04, 2015, 20:37:33
Hi! I was in the middle of a mission where I encounter the message:
"The match server has encountered a technical problem",
after which I have to restart the entire mission regardless of how much time was spent.

Ankama nickname: trololo2222

Date and time of encounter: 04 November 2015 around 21:30 Dofus time
Your setup: Windows 8
Game version: 1.7.0
Map, interface and/or figurine concerned: Adventure mode, Brakmar, "A mischievous Demon" mission, figures are Raul Bak/Boo Ming/Di Curey

Bug's description: Again, I encounter the message: "The match server has encountered a technical problem". Afterwards I have to redo the mission losing all the mission's progress.
I also want to note that this is not the 1st time I've encountered this problem, it occured randomly before at different maps with different figures.
How to reproduce: Not really sure how.

Bump!

2 months have passed since I've reported this bug (both to this forum and to support), but seems this hasn't been fixed at all.



Again, whenever I encounter this problem I have to redo the mission completely, which is very frustrating, especially when I'm only 1 step from winning.
0 0
Reactions 5
Score : 18
I am seeing this error as well currently. I am unable to complete any adventure missions.
0 0
It seems like our servers had a few problems the other day, which might explain an impossibility to finish any adventure mission. We expect this problem to be temporary.

However, if it persist, can you give us a log of your error? (F3 on the updater) Maybe we will be able to find another cause to this problem.
Score : 336
Hi, even today the problem still persists, I am getting the same massage in the middle of a mission.

Here is a log of the error (f3 on the updater)

Spoiler (click here to show spoiler)

Error : U00000000--------------------[ERROR ] Request GET Failed (status : 0; Protocol "" is unknown)[ERROR ] Command ill-formed[TRACE ] 17:42:32 INFO [CustomSpellScript+c__Iterator60] - CustomSpellScript.Execute(133, Spell) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:32 INFO [CustomSpellScript+c__Iterator60] - isAdditionalSpell=False (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:32 INFO [AnimationController+c__Iterator49] - DisplayDice 686238 com.ankama.unity.kros3D.match.controller.script.data.DiceResult (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:34 WARN [SpellEffectTooltipsRepository] - Unknown spellId in SpellEffectTooltipsRepository : 200 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:36 INFO [AnimationController] - HideDices 686238 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:36 INFO [AnimationController] - HideAllDices (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:36 INFO [CustomSpellScript+c__Iterator60] - CustomSpellScript.Execute(134, Spell) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:36 INFO [CustomSpellScript+c__Iterator60] - isAdditionalSpell=False (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:36 INFO [AnimationController+c__Iterator49] - DisplayDice 686238 com.ankama.unity.kros3D.match.controller.script.data.DiceResult (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:36 WARN [SpellEffectTooltipsRepository] - Unknown spellId in SpellEffectTooltipsRepository : 200 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:38 WARN [SpellEffectTooltipsRepository] - Unknown spellId in SpellEffectTooltipsRepository : 200 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:40 INFO [AnimationController] - HideDices 686238 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:40 INFO [AnimationController] - HideAllDices (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:41 INFO [AnimationController] - HideAllDices (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [DieOnFigureContainerView] Show container of figure in match id 686234 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [DieOnFigureContainerView] Show container of figure in match id 686234 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:42 INFO [AnimationController] - HideAllDices (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [DieOnFigureContainerView] Show container of figure in match id 686234 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [DieOnFigureContainerView] Show container of figure in match id 686234 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:44 INFO [ServerConnection] - Sending StrainDieAllocationMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [DieOnFigureContainerView] Show container of figure in match id 686234 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 28 bytes[TRACE ] [TRACE ] 17:42:44 DEBUG [ScriptFactory] - No script for parent effect group Type STRAIN_DIE_ALLOCATION_GROUP (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:44 INFO [AnimationController] - HideAllDices (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [DieOnFigureContainerView] Show container of figure in match id 686234 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [DieOnFigureContainerView] Show container of figure in match id 686234 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:48 INFO [ServerConnection] - Sending StrainDieAllocationMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [DieOnFigureContainerView] Show container of figure in match id 686234 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 24 bytes[TRACE ] [TRACE ] 17:42:48 DEBUG [ScriptFactory] - No script for parent effect group Type STRAIN_DIE_ALLOCATION_GROUP (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:48 INFO [AnimationController] - HideAllDices (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:48 INFO [ServerConnection] - Sending SkipPhaseMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 20 bytes[TRACE ] [TRACE ] 17:42:48 DEBUG [ScriptFactory] - No script for parent effect group Type ATTRIBUTE_RESET_ADJUSTMENTS (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:49 WARN [AnimationController+c__Iterator42] - RunAnimation 686234 FigTurn (unknown animation) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:49 INFO [AnimationController] - HideAllDices (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:50 INFO [ServerConnection] - Sending FigureMovementRequestMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 36 bytes[TRACE ] [TRACE ] 17:42:51 WARN [SpellEffectTooltipsRepository] - Unknown spellId in SpellEffectTooltipsRepository : 200 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:51 INFO [AnimationController] - HideAllDices (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:53 INFO [ServerConnection] - Connection error: SOCKET_ERROR : Disconnected from server (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:53 INFO [ServerConnection] - Connection closed (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 INFO [RemoveBundledAudioItemsCommand] - Execution time : 0.2109375s. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [ScreenDisplayer] - Displaying screen HOMEUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 INFO [ContextBase] - Starting Context with required Module(s) : [MatchRequestModule, NewsModule, LobbyModule] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Loading scene LoadingScreen (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Loading scene HomeUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Loading scene Background_UI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Loading scene OptionUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Loading scene LobbyControlBarUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Activating scene LoadingScreen... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Scene LoadingScreen root object: LoadingScreenRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Scene LoadingScreen is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager] - Removing scene MatchCamera (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager] - Removing scene DemonicRewardUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager] - Removing scene MatchUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager] - Removing scene Level18 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager] - Removing scene FloatingTextUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Audio/Playlists/Frigost_Boss.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure44.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure20010.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure20009.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure20.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure75.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure128.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Invocation10009.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Invocation10010.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Invocation10011.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Invocation10025.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/FXs/FXsBundle.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Audio/MatchSounds.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 WARN [SmartAudioListener] - An AudioListener has already been disabled (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Activating scene HomeUI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Scene HomeUI root object: HomeUIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Scene HomeUI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager+c__IteratorC] - Load bundle file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure1.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager+c__IteratorC] - Load bundle file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Illustrations/FigureIllustration1.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager+c__IteratorC] - AssetBundle loaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Illustrations/FigureIllustration1.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Activating scene Background_UI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Scene Background_UI root object: Background_UIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [SceneManager+c__IteratorF] - Scene Background_UI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:55 DEBUG [AssetBundleManager+c__IteratorC] - AssetBundle loaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure1.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Activating scene OptionUI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Scene OptionUI root object: OptionUIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Scene OptionUI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Activating scene LobbyControlBarUI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] Unloading 8 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)[TRACE ] Unloading 2691 unused Assets to reduce memory usage. Loaded Objects now: 6127.Total: 71.286903 ms (FindLiveObjects: 0.436221 ms CreateObjectMapping: 0.476303 ms MarkObjects: 58.546963 ms DeleteObjects: 11.709217 ms)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Scene LobbyControlBarUI root object: LobbyControlBarUIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 INFO [ServerConnection] - Sending WalletInformationRequestMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 INFO [ServerConnection] - Sending RequestOutgoingMatchMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Scene LobbyControlBarUI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [ScreenDisplayer] - All scenes & bundles loaded (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager] - Removing scene LoadingScreen (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 INFO [MenuMusicModel] - [MenuMusicModel] PlayMusic (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 INFO [ServerConnection] - Sending UpdateQuestRequestMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 12 bytes[TRACE ] sending 12 bytessending 12 bytes[TRACE ] Unloading 0 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)[TRACE ] Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 5507.Total: 47.963554 ms (FindLiveObjects: 0.318608 ms CreateObjectMapping: 0.214160 ms MarkObjects: 46.713699 ms DeleteObjects: 0.692219 ms)[TRACE ] 17:42:56 INFO [ServerConnection] - Connection error: SOCKET_ERROR : Disconnected from server (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 INFO [ServerConnection] - Connection closed (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 INFO [LobbyServerConnectionClosedCommand] - Disconnecting from Collection server (connection to Lobby lost). (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [ScreenDisplayer] - Displaying screen CONNECTION (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 INFO [ContextBase] - Starting Context with required Module(s) : [MatchRequestModule, ConnectionModule] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure1.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Illustrations/FigureIllustration1.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Loading scene LoginGuestUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Activating scene LoginGuestUI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Scene LoginGuestUI root object: LoginGuestUIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager+c__IteratorF] - Scene LoginGuestUI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [ScreenDisplayer] - All scenes & bundles loaded (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:56 DEBUG [SceneManager] - Removing scene HomeUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)[TRACE ] Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 4545.Total: 46.307613 ms (FindLiveObjects: 0.204798 ms CreateObjectMapping: 0.204798 ms MarkObjects: 45.313457 ms DeleteObjects: 0.520773 ms)[TRACE ] 17:42:56 INFO [UpdaterConnection] - Sending TokenRequestMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 44 bytes[INFO ] Starting request GET Click here ] [INFO ] Request GET Click here Finished (status : 200)[TRACE ] 17:42:57 INFO [UpdaterConnection] - Receiving message... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:57 INFO [ConnectToServerCommand] - connect to prod => p1.game.krosmaster.com:8600 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:57 INFO [ServerConnection] - Connection opened (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:57 INFO [ServerConnection] - Sending CrossGameLoginMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 117 bytes[TRACE ] [TRACE ] 17:42:58 DEBUG [InitializeGameDataCommand] - Game data successfully loaded (577 Spell data objets) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:58 DEBUG [ScreenDisplayer] - Displaying screen HOMEUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:58 INFO [ContextBase] - Starting Context with required Module(s) : [MatchRequestModule, NewsModule, LobbyModule] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:58 DEBUG [SceneManager+c__IteratorF] - Loading scene HomeUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:58 INFO [ServerConnection] - Sending WalletInformationRequestMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:58 INFO [ServerConnection] - Sending RequestOutgoingMatchMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 12 bytes[TRACE ] sending 12 bytes[TRACE ] 17:42:58 DEBUG [SceneManager+c__IteratorF] - Activating scene HomeUI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:58 DEBUG [SceneManager+c__IteratorF] - Scene HomeUI root object: HomeUIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:58 DEBUG [SceneManager+c__IteratorF] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:59 DEBUG [SceneManager+c__IteratorF] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:59 DEBUG [SceneManager+c__IteratorF] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:59 DEBUG [SceneManager+c__IteratorF] - Scene HomeUI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:59 DEBUG [ScreenDisplayer] - All scenes & bundles loaded (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:59 DEBUG [SceneManager] - Removing scene LoginGuestUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:59 DEBUG [AssetBundleManager+c__IteratorC] - Load bundle file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure1.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:59 DEBUG [AssetBundleManager+c__IteratorC] - Load bundle file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Illustrations/FigureIllustration1.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)[TRACE ] Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 5210.Total: 44.606026 ms (FindLiveObjects: 0.251317 ms CreateObjectMapping: 0.200117 ms MarkObjects: 44.041370 ms DeleteObjects: 0.051199 ms)[TRACE ] 17:42:59 INFO [ServerConnection] - Sending UpdateQuestRequestMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 12 bytes[TRACE ] [TRACE ] 17:42:59 DEBUG [AssetBundleManager+c__IteratorC] - AssetBundle loaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Illustrations/FigureIllustration1.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [WalletReceivedCommand] Kroz count : 1145 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [WalletReceivedCommand] Ogrine count : 0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 17:42:59 DEBUG [AssetBundleManager+c__IteratorC] - AssetBundle loaded : file:///C:/Users/1/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster%20Arena_Data/Bundles/Common/Figures/Figure1.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)SystemInfo: OpenGLVersion = 4.0SystemInfo: OpenGLDriver = 4.3.0SystemInfo: OpenGLRenderer = GeForce GTX 670/PCIe/SSE2SystemInfo: OpenGLExtensions = 4.3.0SystemInfo: UserLanguage = ruSystemInfo: UserCountry = RUSystemInfo: UserTimezone = 3SystemInfo: DefaultJavaVersion = SystemInfo: OsName = WindowsSystemInfo: OsVersion = 6.2.9200SystemInfo: OsExtra = SystemInfo: OsArch = amd64SystemInfo: TotalSystemMemory = 17132228608SystemInfo: FreeSystemMemory = 13738725376SystemInfo: CPUVendor = GenuineIntelSystemInfo: CPUName = Intel(R) Core(TM) i7-3770K CPU @ 3.50GHzSystemInfo: CPUId = 9-6-aSystemInfo: CPUFeatures = SSE;SSE2;SSE3;SSE4.1;SSE4.2;AVX;AES;HyperThreadingSystemInfo: CPUCachesSize = 16;32;0SystemInfo: CPUCores = 8SystemInfo: CPUFrequencies = 3500SystemInfo: CPUNominalFrequencies = 3500SystemInfo: VideoCardVendorId = 4318SystemInfo: VideoCardVendorName = NvidiaSystemInfo: VideoCardDeviceName = NVIDIA GeForce GTX 670SystemInfo: VideoCardDeviceId = 4489SystemInfo: VideoCardDedicatedMemory = 2147483648SystemInfo: VideoCardDriverInstallationDate = Пт янв 18 2013SystemInfo: VideoCardDriverVersion = 9.18.13.1106SystemInfo: VideoCardDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2umSystemInfo: DNSServers = 192.168.1.254SystemInfo: Laptop = falseSystemInfo: ScreenSize = 1600x1200SystemInfo: ScreenLogicalDpi = 96x96SystemInfo: ComputerManufacturer = MSISystemInfo: ComputerModel = SystemInfo: ComputerInstallationDate = Пн ноя 5 2012SystemInfo: DirectXVersion = 11.0SystemInfo: WindowsSATScore = SystemInfo: WindowsSATCPU = SystemInfo: WindowsSATMemory = SystemInfo: WindowsSATDisk = SystemInfo: WindowsSATGraphics = SystemInfo: WindowsSATD3D = SystemInfo: WindowsFullVersion = 6.2.9200SystemInfo: WindowsCodeSet = 1251SystemInfo: WindowsSafeMode = falseSystemInfo: SteamInstalled = false


Bump!

Another error log:

Spoiler (click here to show spoiler)

Error : U00000000--------------------[ERROR ] Request GET Failed (status : 0; Protocol "" is unknown)[ERROR ] Command ill-formed[TRACE ] [TRACE ] 21:26:09 INFO [CustomSpellScript+c__Iterator60] - CustomSpellScript.Execute(201, Spell) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:09 INFO [CustomSpellScript+c__Iterator60] - isAdditionalSpell=False (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:09 INFO [AnimationController+c__Iterator49] - DisplayDice 697403 com.ankama.unity.kros3D.match.controller.script.data.DiceResult (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:12 INFO [AnimationController] - HideDices 697403 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:12 INFO [CustomSpellScript+c__Iterator60] - CustomSpellScript.Execute(10049, Spell) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:12 INFO [CustomSpellScript+c__Iterator60] - isAdditionalSpell=True (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:14 INFO [AnimationController] - HideDices 697408 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:14 INFO [AnimationController] - HideAllDices (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:15 INFO [ServerConnection] - Sending SpellCastRequestMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 33 bytes[TRACE ] [TRACE ] 21:26:15 INFO [CustomSpellScript+c__Iterator60] - CustomSpellScript.Execute(201, Spell) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:15 INFO [CustomSpellScript+c__Iterator60] - isAdditionalSpell=False (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:15 INFO [AnimationController+c__Iterator49] - DisplayDice 697403 com.ankama.unity.kros3D.match.controller.script.data.DiceResult (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:15 WARN [SpellEffectTooltipsRepository] - Unknown spellId in SpellEffectTooltipsRepository : 133 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:15 WARN [SpellEffectTooltipsRepository] - Unknown spellId in SpellEffectTooltipsRepository : 134 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:16 WARN [SpellEffectTooltipsRepository] - Unknown spellId in SpellEffectTooltipsRepository : 133 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:16 WARN [SpellEffectTooltipsRepository] - Unknown spellId in SpellEffectTooltipsRepository : 134 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:17 INFO [ServerConnection] - Connection error: SOCKET_ERROR : Disconnected from server (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:17 INFO [ServerConnection] - Connection closed (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:18 INFO [AnimationController] - HideDices 697403 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:18 INFO [CustomSpellScript+c__Iterator60] - CustomSpellScript.Execute(10049, Spell) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:18 INFO [CustomSpellScript+c__Iterator60] - isAdditionalSpell=True (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:20 INFO [AnimationController] - HideDices 697408 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 21:26:20 INFO [AnimationController] - HideAllDices (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)SystemInfo: OpenGLVersion = 4.0SystemInfo: OpenGLDriver = 4.3.0SystemInfo: OpenGLRenderer = GeForce GTX 670/PCIe/SSE2SystemInfo: OpenGLExtensions = 4.3.0SystemInfo: UserLanguage = ruSystemInfo: UserCountry = RUSystemInfo: UserTimezone = 3SystemInfo: DefaultJavaVersion = SystemInfo: OsName = WindowsSystemInfo: OsVersion = 6.2.9200SystemInfo: OsExtra = SystemInfo: OsArch = amd64SystemInfo: TotalSystemMemory = 17132228608SystemInfo: FreeSystemMemory = 13570338816SystemInfo: CPUVendor = GenuineIntelSystemInfo: CPUName = Intel(R) Core(TM) i7-3770K CPU @ 3.50GHzSystemInfo: CPUId = 9-6-aSystemInfo: CPUFeatures = SSE;SSE2;SSE3;SSE4.1;SSE4.2;AVX;AES;HyperThreadingSystemInfo: CPUCachesSize = 16;32;0SystemInfo: CPUCores = 8SystemInfo: CPUFrequencies = 3500SystemInfo: CPUNominalFrequencies = 3500SystemInfo: VideoCardVendorId = 4318SystemInfo: VideoCardVendorName = NvidiaSystemInfo: VideoCardDeviceName = NVIDIA GeForce GTX 670SystemInfo: VideoCardDeviceId = 4489SystemInfo: VideoCardDedicatedMemory = 2147483648SystemInfo: VideoCardDriverInstallationDate = Пт янв 18 2013SystemInfo: VideoCardDriverVersion = 9.18.13.1106SystemInfo: VideoCardDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2umSystemInfo: DNSServers = 192.168.1.254SystemInfo: Laptop = falseSystemInfo: ScreenSize = 1600x1200SystemInfo: ScreenLogicalDpi = 96x96SystemInfo: ComputerManufacturer = MSISystemInfo: ComputerModel = SystemInfo: ComputerInstallationDate = Пн ноя 5 2012SystemInfo: DirectXVersion = 11.0SystemInfo: WindowsSATScore = SystemInfo: WindowsSATCPU = SystemInfo: WindowsSATMemory = SystemInfo: WindowsSATDisk = SystemInfo: WindowsSATGraphics = SystemInfo: WindowsSATD3D = SystemInfo: WindowsFullVersion = 6.2.9200SystemInfo: WindowsCodeSet = 1251SystemInfo: WindowsSafeMode = falseSystemInfo: SteamInstalled = false
0 0
Score : 19
Same problem here... ever since March 2nd
Ankama nickname: Kerbu

Date and time of encounter: Since March 2nd
Your setup: Windows 10
Game version: 1.9.5
Map, interface and/or figurine concerned: Adventure mode, ALL MAPS, Arena Mode ALL MAPS

Bug's description: Like in the Picture at the beginning of this post "The match server has encountered a technical problem. ...". Afterwards I have to redo the mission losing all the mission's progress. Many times when I return to the main menue all buttons are gone and I need to exit the programe via ESC and log in again

How to reproduce: Just start to play and wait for some minutes...
Already in contact with Ankama Support but they are really no help sad
0 0
Score : 1
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