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Ankama Trackers
Simple Tricks and Tips
By SirSmarty#9626 December 14, 2012, 10:21:44Hi everyone,
started playing the expansion yesterday and I quickly realized that a lot of people make the same mistake over and over. Given that right now i have 12 wins, 1 loss (11 of them with the starter set, didnt realize you can buy them in game) i think that i have some useful tips for everyone new to the game, as people i play against do the same mistake over and over again.
These are oriented towards the basic set of figurines, as thats what i mostly encounter and i have most experience with.
1. Dice Rolls
- If you get a critical, give it to the following figurines:
1. ALWAYS give it to the eniripsa if your team is on low health. It helps more then you can expect
2. If Sram is in melee giving it to him will greatly boost his abilities as he will be able to heal twice as much and deal twice as much damage. As long as not against an armored target, you should be able to deal 3-4 dmg on average.
3. In all other situations, cra has the priority.
4. You dont want to give it to the rouge, as bombs focus more on taking the ap and not dmg, while the shot is rather unreliable.
- When you roll armor, give it to the character you expect to be focused (for example cra) but feel free to cash it in if none of your characters is in danger.
- Dodge and lock are rarely useful. If you dont feel like youre going to need them, always cash them in. That one coin can save lives.
- Getting a double on purpose can win a game. I actually did that
2. Kamas
- In the early turns focus on picking up the kamas if youre not able to hit straight away.
- Dont be the 1st one to buy the GG. Wait unless youll die otherwise.
3. Starter figurines:
- Rouge:
- Most people dont use him correctly or actually at all. Use the bombs to block paths, separate enemies... the possibilities are endless. Feel free to position him on the range box for added mobility after placing bombs.
- The bomb halves the heal of an eniripsa, halves the damage of a cra and sram... do i need to say more? Abuse it
- Try to use the shot twice, once doesnt do too much. Make sure that you profit from the recoil, pointless to have to walk in, shoot, walk in. 2 Mp waste is quite a bit.
- Eniripsa:
- First of all, SHE CAN HEAL HERSELF. Won a couple of games because people would heal someone at 5 hp while having her at 3 or lower.
- Her word works well with rouges bombs - place 2, word them and watch a double explosion ie about 2 dmg and 2 ap loss in an aoe, not giving the enemy a chance to react.
- Keep her close to the cra. Never isolate him, as he will die without her help.
- Sram:
- His ranged attack causes considerable damage if given critical and goes through armor. Great when approaching the enemy sram.
- His lifesteal and armor make him an amazing tank, giving him lock will make him even better. Dont be afraid to chage in with eni healing him from behind.
- Cra:
- One of my favorites, still use him in a constructed team. His arrow has an insane range, make sure you abuse it.
-One shot at a cra is better then 2 at a sram.
- Use the terrain to your advantage. Hide behind trees after you shoot and use the boxes for greater range without the 1 ap cost.
Thats all for now, I would have written more but for some reason it keeps deleting what i write.
Hopefully someone will find this useful
Btw: Whenever I press enter it should automatically go to the next line. There shouldnt be a need to scroll down every time ´-´
started playing the expansion yesterday and I quickly realized that a lot of people make the same mistake over and over. Given that right now i have 12 wins, 1 loss (11 of them with the starter set, didnt realize you can buy them in game) i think that i have some useful tips for everyone new to the game, as people i play against do the same mistake over and over again.
These are oriented towards the basic set of figurines, as thats what i mostly encounter and i have most experience with.
1. Dice Rolls
- If you get a critical, give it to the following figurines:
1. ALWAYS give it to the eniripsa if your team is on low health. It helps more then you can expect
2. If Sram is in melee giving it to him will greatly boost his abilities as he will be able to heal twice as much and deal twice as much damage. As long as not against an armored target, you should be able to deal 3-4 dmg on average.
3. In all other situations, cra has the priority.
4. You dont want to give it to the rouge, as bombs focus more on taking the ap and not dmg, while the shot is rather unreliable.
- When you roll armor, give it to the character you expect to be focused (for example cra) but feel free to cash it in if none of your characters is in danger.
- Dodge and lock are rarely useful. If you dont feel like youre going to need them, always cash them in. That one coin can save lives.
- Getting a double on purpose can win a game. I actually did that
2. Kamas
- In the early turns focus on picking up the kamas if youre not able to hit straight away.
- Dont be the 1st one to buy the GG. Wait unless youll die otherwise.
3. Starter figurines:
- Rouge:
- Most people dont use him correctly or actually at all. Use the bombs to block paths, separate enemies... the possibilities are endless. Feel free to position him on the range box for added mobility after placing bombs.
- The bomb halves the heal of an eniripsa, halves the damage of a cra and sram... do i need to say more? Abuse it
- Try to use the shot twice, once doesnt do too much. Make sure that you profit from the recoil, pointless to have to walk in, shoot, walk in. 2 Mp waste is quite a bit.
- Eniripsa:
- First of all, SHE CAN HEAL HERSELF. Won a couple of games because people would heal someone at 5 hp while having her at 3 or lower.
- Her word works well with rouges bombs - place 2, word them and watch a double explosion ie about 2 dmg and 2 ap loss in an aoe, not giving the enemy a chance to react.
- Keep her close to the cra. Never isolate him, as he will die without her help.
- Sram:
- His ranged attack causes considerable damage if given critical and goes through armor. Great when approaching the enemy sram.
- His lifesteal and armor make him an amazing tank, giving him lock will make him even better. Dont be afraid to chage in with eni healing him from behind.
- Cra:
- One of my favorites, still use him in a constructed team. His arrow has an insane range, make sure you abuse it.
-One shot at a cra is better then 2 at a sram.
- Use the terrain to your advantage. Hide behind trees after you shoot and use the boxes for greater range without the 1 ap cost.
Thats all for now, I would have written more but for some reason it keeps deleting what i write.
Hopefully someone will find this useful
Btw: Whenever I press enter it should automatically go to the next line. There shouldnt be a need to scroll down every time ´-´
Respond to this thread
Also Jems Blond for example has two attacks that can still hit you while you're behind a tree so keep your eni close in case she's needed.
In regards to gg buying I'd suggest you only do so with kamas you get from cashing in your dice rolls. Since picking up kamas costs 1 ap per kama and it takes ten to buy 1 gg. Also buying wins by buying gg is in my opinion a cheap way to win plus it takes away from the fun of the game. I suggest you make buying gg a last resort the game isn't difficult enough to make buying gg a big priority and winning is rather easy.
Lastly remember your best friend in a game like this is strategy. Some figures have spells that work well with those of others so mix and match your team to find what works best for you and above all do not just abuse one hard hitting spell they usually cost the most ap per figure and may not be available to you depending on if you've suffered mp or ap loss or are out of range. Try all the spells so you know what to fall back on should you need to
The first player to cash in their kamas simply gain one GG, whilst any GG bought after are stolen from the opposing player.
That leads to the next piece of advice: at higher levels, cashing in bonuses is the default. You should only put bonuses on a char if you'll immediately kill something or will die without it. Spending bonuses puts you behind on cash fast and you'll get bought out, especially by more mobile teams.
More advice for the starter team, specifically the rogue. You can attack your own bombs to set them off instantly. This is huge. Often the eni can detonate a chain in the middle of the enemy team if she has nothing else to do. The rogue can set one off himself by casting a bomb then shooting it.
Anyways, I've only played two online matches but I got utterly hammered both times. Lost two/three characters and scored maybe three hits on the other team.
I don't think I fell into too many of these traps--didn't buy the floating GG, collected lots of kama, know how to throw and set off my own bomb (though it's water), assigned crit/armor dice and sold dodge/lock.
Is there a way I can pick my team? Both games involved the same four--Bad Aboum, Oscar Kass, Bill Tell, and Lil Healey. Seems like the computer picked them for me.
The other team had characters with ridiculous amounts of armor and resistance or 17 hearts and tons of MP.
A couple things- The initial post references the races of the four characters you were using; Bad Aboum is a Rogue (mispelled), Bill is a Cra, Oscar a Sram, and Healey is an Enripsa. The race of a hero is typically shown in the small descriptor bar of the card just below the hero's name.
Playing online, I've found it's beneficial to check the stats of the player I'm against, players with a lot of games tend to have heroes like Merkator (who is nigh-unstoppable for someone playing with only the base 4 due to the base set being heavily invested in water and air damage), Goultard, or Nox.
Unfortunately, after 2 minutes of waiting to find a match, the matchmaking service will open you up to anyone looking for a match, including people with hundreds of games under their belt and several difficult to acquire heroes. I would recommend anyone extremely new to stop a matchmaking search after a minute or two and kick off a new one if you're looking to play against someone of similar skill. The obvious downside to this is that it can take a much much longer time to find a game if you do constantly attempt to stay within your own bracket and there isn't anyone else looking for a game in that bracket.
Speaking of the base set, the team you used is the default four you get for free. To change your team, click the Team button on the main screen (just below play), which will show you your current team. Click the Edit button just below your team, and it will bring you to the screen that allows you to change your group. Just be sure you've entered the code that came with your physical figures, otherwise you won't see anything other than those four available to you.
Hopefully this answers your questions!
So far I've encountered, largely Nox, Shaka Shaka and Guilford teams, who have pretty much hammered me. As much as I try they just plain out DPS me, and tank damage to boot. Unless I manage to get lucky with rolls and card draws on item purchases it seems virtually impossible for me to put out damage anywhere near what's required to kill some of these characters.
I've played a few people who're using the same starter set as I. Those matches I've been able to win, so as far as I'm able to tell I'm commanding my units relatively effectively. It's just when I can only put out ~ 6 damage a turn, and certain characters can deal 10+ it's difficult not to feel helpless.
Any advice would be appreciated.
Great info! 'Specially the part I B/I/U. Thanks! Think a lot of this thread should go into the FAQ.
Scragnarl!