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Trackers Ankama

Blocage à l'écran de victoire

Par Ironwolf28 22 Juin 2016 - 17:32:38
Pseudo Ankama : Ironwolf28

Date et heure de l’incident : Permanent
Plateforme : Windows 7
Version du jeu : 1.9.5
Plateau, Interface et / ou Figurine concernés :
Cartes Aventure

Description du bug : Une fois la victoire remportée sur une carte aventure, le jeu se bloque en vue aerienne du plateau, au moment ou devraient apparaitre les kroz gagnés. Au lieu de cela, la vue reste et il n'est possible de rien faire. Obligation d'alt F4 le jeu pour quitter. Se reproduit à chaque victoire depuis que j'ai teminé le niveau avant Frigost
Procédure de reproductibilité : Gagner sur une carte aventure de Frigost

Impossible de mettre les logs. "le message est trop long".
0 0
Réactions 3
Score : 2

J'ai moi aussi ce bug! Cependant, j'ai remarqué qu'il survient aussi en Krolizéeum et en match classé. À 2 reprise mon match classé n'a pas eu le bug, mais ils n'avaient aucun point commun que je puisse observer (Un était une victoire normale, l'autre un abandon au tout début)

Pseudo Ankama : gentle-fouap

Date et heure de l’incident : Permanent
Plateforme : Windows 7
Version du jeu : 1.9.5
Plateau, Interface et / ou Figurine concernés : Cartes Aventure / Arène

Description du bug : À la fin du match, le jeu reste coincé sur le plan éloigné tournant autour du plateau. Pour sortir de cette situation, il est obligatoire de fermer le jeu. En utilisant les raccourcis de sort et d'abandon, il est possible de faire apparaitre des boîtes de texte, mais aucun raccourci ne règle le problême.
Procédure de reproductibilité : Partie normale

Log: Spoiler : (cliquez sur la zone pour l'afficher)

Spoiler (cliquez ici pour afficher le spoil)

Error : U00000000--------------------[ERROR ] Command ill-formed[TRACE ] sending 27 bytes[TRACE ] [TRACE ] [TRACE ] 20:09:13 DEBUG [ScreenDisplayer] - Displaying screen INIT (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 INFO [ContextBase] - Starting Context with required Module(s) : [InitModule] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [AssetBundleManager+c__IteratorD] - Load bundle file:///C:/Users/Utilisateur/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster_Data/Bundles/Common/i18n/i18nBundle.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [SceneManager+c__Iterator10] - Loading scene Console (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [SceneManager+c__Iterator10] - Loading scene MessageBoxUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [SceneManager+c__Iterator10] - Loading scene Logo (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 INFO [UpdaterConnection] - Receiving message... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [AssetBundleManager+c__IteratorD] - AssetBundle loaded : file:///C:/Users/Utilisateur/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster_Data/Bundles/Common/i18n/i18nBundle.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [SceneManager+c__Iterator10] - Activating scene Console... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [SceneManager+c__Iterator10] - Scene Console root object: ConsoleRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [SceneManager+c__Iterator10] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [SceneManager+c__Iterator10] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [SceneManager+c__Iterator10] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:13 DEBUG [SceneManager+c__Iterator10] - Scene Console is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Activating scene MessageBoxUI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Scene MessageBoxUI root object: MessageBoxUIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Scene MessageBoxUI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Activating scene Logo... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] LogoRoot was not at position (0,0,0). (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Scene Logo root object: LogoRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [SceneManager+c__Iterator10] - Scene Logo is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:14 DEBUG [ScreenDisplayer] - All scenes & bundles loaded (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] Unloading 6 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)[TRACE ] Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 3542.Total: 5.634898 ms (FindLiveObjects: 0.213357 ms CreateObjectMapping: 0.135639 ms MarkObjects: 5.060447 ms DeleteObjects: 0.114743 ms)[TRACE ] 20:09:14 INFO [Translator] - Setting language to FR (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:15 DEBUG [LoadTextsCommand] - Texts loaded (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:15 DEBUG [InitializeDataRepositoriesCommand] - Catalog successfully loaded (221 figures, 388 spells, 135 abilities, 59 tags, 12 add-ons, 10 pedestals) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] adjust: SDK can only be used in Android, iOS, Windows Phone 8 or Windows Store apps. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:15 INFO [LoadResolutionPrefsCommand] - Available resolutions : - 640 x 480 (supported)- 720 x 480 (supported)- 720 x 576 (supported)- 800 x 600 (supported)- 1024 x 768 (supported)- 1152 x 864 (supported)- 1280 x 720 (supported)- 1280 x 768 (supported)- 1280 x 800 (supported)- 1280 x 960 (supported)- 1280 x 1024 (supported)- 1360 x 768 (supported)- 1366 x 768 (supported)- 1600 x 900 (supported)- 1600 x 1024 (supported)- 1680 x 1050 (supported)- 1920 x 1080 (supported) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:15 INFO [DisplayDiagnosticsCommand] - [Audio] DSP bufferLength=1024, numBuffers=4, outputSampleRate=48000 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:16 INFO [DisplayDiagnosticsCommand] - Operating-System: Windows 7 Service Pack 1 (6.1.7601) 64bit System Spec: Intel(R) Xeon(R) CPU E5-1603 0 @ 2.80GHz - #4 (8150) Device Spec: PRECISION-T3600 Intel(R) Xeon(R) CPU E5-1603 0 @ 2.80GHz (8150 Mcool [c35e0eef897949295d49e2b78a645481d08fea96] Graphic Spec: 4487:NVIDIA GeForce GTX 760 - 4318:NVIDIA (1989MB, Shader Level 30) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:16 INFO [MenuMusicModel] - [MenuMusicModel] PlayMusic (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [ScreenDisplayer] - Displaying screen CONNECTION (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 INFO [ContextBase] - Starting Context with required Module(s) : [MatchRequestModule, ConnectionModule] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [AssetBundleManager] - AssetBundle unloaded : file:///C:/Users/Utilisateur/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster_Data/Bundles/Common/i18n/i18nBundle.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Loading scene LoginGuestUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Loading scene Background_UI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Loading scene OptionUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Loading scene LobbyControlBarUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Activating scene LoginGuestUI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Scene LoginGuestUI root object: LoginGuestUIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Scene LoginGuestUI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Activating scene Background_UI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Scene Background_UI root object: Background_UIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Scene Background_UI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:18 DEBUG [SceneManager+c__Iterator10] - Activating scene OptionUI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Scene OptionUI root object: OptionUIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Scene OptionUI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Activating scene LobbyControlBarUI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Scene LobbyControlBarUI root object: LobbyControlBarUIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager+c__Iterator10] - Scene LobbyControlBarUI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [ScreenDisplayer] - All scenes & bundles loaded (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:21 DEBUG [SceneManager] - Removing scene Logo (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)[TRACE ] Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 4409.Total: 16.047234 ms (FindLiveObjects: 0.244884 ms CreateObjectMapping: 0.110711 ms MarkObjects: 15.459953 ms DeleteObjects: 0.116576 ms)[TRACE ] 20:09:21 INFO [UpdaterConnection] - Sending TokenRequestMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[INFO ] Starting request GET Cliquez ici ] sending 44 bytes[TRACE ] [INFO ] Request GET Cliquez ici Finished (status : 200)[TRACE ] 20:09:21 INFO [UpdaterConnection] - Receiving message... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:22 INFO [ConnectToServerCommand] - connect to prod => p1.game.krosmaster.com:8600 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:22 INFO [ServerConnection] - Connection opened (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:22 INFO [ServerConnection] - Sending CrossGameLoginMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 117 bytes[TRACE ] [TRACE ] 20:09:23 DEBUG [InitializeGameDataCommand] - Game data successfully loaded (580 Spell data objets) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] adjust: SDK not started. Start it manually using the 'start' method. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [ScreenDisplayer] - Displaying screen HOMEUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 INFO [ContextBase] - Starting Context with required Module(s) : [MatchRequestModule, NewsModule, LobbyModule] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [SceneManager+c__Iterator10] - Loading scene HomeUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 INFO [ServerConnection] - Sending WalletInformationRequestMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 INFO [ServerConnection] - Sending RequestCrossPromoMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 12 bytes[TRACE ] sending 12 bytes[TRACE ] [WalletReceivedCommand] Kroz count : 313 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] [WalletReceivedCommand] Ogrine count : 0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [SceneManager+c__Iterator10] - Activating scene HomeUI... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [SceneManager+c__Iterator10] - Scene HomeUI root object: HomeUIRoot (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [SceneManager+c__Iterator10] - Injecting dependencies in MonoBehaviours... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [SceneManager+c__Iterator10] - Activating game objects... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [SceneManager+c__Iterator10] - Executing build extensions... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [SceneManager+c__Iterator10] - Scene HomeUI is loaded. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [ScreenDisplayer] - All scenes & bundles loaded (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [SceneManager] - Removing scene LoginGuestUI (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [AssetBundleManager+c__IteratorD] - Load bundle file:///C:/Users/Utilisateur/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster_Data/Bundles/Common/Figures/Figure102.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [AssetBundleManager+c__IteratorD] - Load bundle file:///C:/Users/Utilisateur/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster_Data/Bundles/Common/Illustrations/FigureIllustration102.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [AssetBundleManager+c__IteratorD] - Load bundle file:///C:/Users/Utilisateur/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster_Data/Bundles/Common/Figures/Invocation10012.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)[TRACE ] Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5274.Total: 26.031025 ms (FindLiveObjects: 0.255515 ms CreateObjectMapping: 0.119509 ms MarkObjects: 25.511196 ms DeleteObjects: 0.070385 ms)[TRACE ] 20:09:24 INFO [ServerConnection] - Sending UpdateQuestRequestMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [AssetBundleManager+c__IteratorD] - AssetBundle loaded : file:///C:/Users/Utilisateur/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster_Data/Bundles/Common/Illustrations/FigureIllustration102.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [AssetBundleManager+c__IteratorD] - AssetBundle loaded : file:///C:/Users/Utilisateur/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster_Data/Bundles/Common/Figures/Invocation10012.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 12 bytes[TRACE ] [TRACE ] 2553 clips for 204 figurines (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:24 DEBUG [AssetBundleManager+c__IteratorD] - AssetBundle loaded : file:///C:/Users/Utilisateur/AppData/Local/Ankama/Krosmaster%20Arena/game/Krosmaster_Data/Bundles/Common/Figures/Figure102.unity3d (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] 20:09:33 INFO [ServerConnection] - Sending NewsClickedMessage... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)[TRACE ] sending 46 bytes[TRACE ] SystemInfo: OpenGLVersion = 4.0SystemInfo: OpenGLDriver = 4.5.0 NVIDIA 365.19SystemInfo: OpenGLRenderer = GeForce GTX 760/PCIe/SSE2SystemInfo: OpenGLExtensions = 4.5.0;NVIDIA;365.19SystemInfo: UserLanguage = frSystemInfo: UserCountry = CASystemInfo: UserTimezone = -5SystemInfo: DefaultJavaVersion = 1.7.0.55SystemInfo: OsName = WindowsSystemInfo: OsVersion = 6.1.7601SystemInfo: OsExtra = Service Pack 1.0SystemInfo: OsArch = amd64SystemInfo: TotalSystemMemory = 8545579008SystemInfo: FreeSystemMemory = 3789221888SystemInfo: CPUVendor = GenuineIntelSystemInfo: CPUName = Intel(R) Xeon(R) CPU E5-1603 0 @ 2.80GHzSystemInfo: CPUId = 7-6-dSystemInfo: CPUFeatures = SSE;SSE2;SSE3;SSE4.1;SSE4.2;AVX;AES;HyperThreadingSystemInfo: CPUCachesSize = 16;32;0SystemInfo: CPUCores = 4SystemInfo: CPUFrequencies = 2800SystemInfo: CPUNominalFrequencies = 2800SystemInfo: VideoCardVendorId = 4318SystemInfo: VideoCardVendorName = NvidiaSystemInfo: VideoCardDeviceName = NVIDIA GeForce GTX 760SystemInfo: VideoCardDeviceId = 4487SystemInfo: VideoCardDedicatedMemory = 2147483648SystemInfo: VideoCardDriverInstallationDate = lun. mai 9 2016SystemInfo: VideoCardDriverVersion = 10.18.13.6519SystemInfo: VideoCardDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2umSystemInfo: DNSServers = 192.168.0.1SystemInfo: Laptop = falseSystemInfo: ScreenSize = 1920x1080SystemInfo: ScreenLogicalDpi = 96x96SystemInfo: ComputerManufacturer = Dell Inc.SystemInfo: ComputerModel = SystemInfo: ComputerInstallationDate = mar. avr. 1 2014SystemInfo: DirectXVersion = 11.0SystemInfo: WindowsSATScore = SystemInfo: WindowsSATCPU = SystemInfo: WindowsSATMemory = SystemInfo: WindowsSATDisk = SystemInfo: WindowsSATGraphics = SystemInfo: WindowsSATD3D = SystemInfo: WindowsFullVersion = 6.1.7601SystemInfo: WindowsCodeSet = 932SystemInfo: WindowsSafeMode = falseSystemInfo: SteamInstalled = true
0 0
Score : 1175

C'est vraiment bizarre ! Une question : vous jouez sur ordi, mais lequel ?

0 0
Score : 29

Up ! J'ai ce bug actuellement a chaque fois que je gagne un match en match classé, une solution ?
 

2 0
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