A quick note from [Domdorro] and the team to let you know what you can expect from Krosmaster in 2018!

Hello all!

2018 is here and it's time to let you know what's in store for the coming year and what's going to change.

2017 was a very rewarding year, one that made us aware of some of your questions that we would like to answer.

We would like to partially modify the game's image to give it a different dimension.

Several types of players with different expectations play Krosmaster, and we think it's important to differentiate between them.

We have competition players, who play mainly to perform in the various tournaments, and players for whom the game is above all about fun and relaxation. The later tend to play in stores, or even national championships, but not more than that. For us, it is important that these two groups of players can both be happy with Krosmaster. It's no fun for a "leisure" player to lose every shop tournament to "competition" players who're there to win the most sought-after prizes; and it's no fun for competition players to go up against players who don't know the rules very well in large tournaments.

I'm therefore going to divide the message into two separate parties (well, three, including an "everybody" section), to explain the main changes in Krosmaster for both groups.



Competitive play is an important part of Krosmaster. Eight countries are currently involved in competition (Italy, Spain, Germany, Russia, Brazil, the USA, China, and France). We currently have two tournament levels in each country: the QTs (qualifying tournaments) and the national championship. These tournaments allow players to earn points to qualify for the world championship, which is open to the 48 players from around the world who have earned the most points during the season.

We like this system, but think that it is not very representative of Krosmaster worldwide, notably because it is much easier for Europeans to earn points than it is for players in other countries as travel distances are longer. We think that it's important for all countries to be represented during the world championships because this allows all participants to discover new ways of understanding the game and is usually an incredible interpersonal adventure.

Thus, we've decided that for the 2018/2019 season, the top three players from each national championship will be qualified. This system will not be put in place during the current season because many QTs have already been played, and it wouldn't be fair to change the system at this stage.

Thus, 24 players will be qualified directly, from eight different countries, and 24 spots will be up for grabs through the points system.

In addition, many players have complained that traveling to world championships is expensive. We are therefore going to allow players to win transportation vouchers in the national championships and QTs. These vouchers will be for a certain amount that we will contribute to pay for travel costs if the players who win them qualify for the world championship or wish to travel to different "open" tournaments that we talk about below.

Indeed, a terminological change will also be made for the 2018/2019 season: National championships will no longer exist, and will be replaced by "open" tournaments. We think that this is logical given that participation will no longer have enrollment restrictions based on nationality, as was still sometimes the case.



Here, we're going to talk about the shop tournament dynamic. Shop tournaments are generally the glue holding the game together, and they need to be a positive experience for all participants. Most players take their first steps and get their first impression of the community here. From that standpoint, we know that we have an awesome community: The more experienced players help newcomers, explaining what to do and avoid, and we could never thank you enough. However, a problem remains: The pyramid structure of the prizes favors performance, and therefore teams for whom having fun is not the main goal.

We've decided that the new prize packages during shop tournaments will not discriminate winnings based on the player's ranking at the end of the tournament. That will mean two things in the future: kits that have limited content (only two different elements at most to be won in two different tournaments) and in exchange new kits more often so that things don't get boring.




Elements of Krosmaster that we haven't yet discussed have issues: online, the tournament and leaderboard software, and the official site.

They make up many elements that need improvements because they are an important support for the game. Therefore, we are currently working on changes to the online game and shifting it to different structure that will give it back the "board game" aspect it had in the 2D version. The goal is to get back to its role of supporting the physical game by being immediately up-to-date on future product releases and allowing training in more realistic conditions. The current version of the game will go away. But, don't worry! The figurines that have already been unlocked in your accounts will be transferred to the new version.

We have also started updating AWER, our faithful tournament management software, so that it can better meet your expectations by simplifying organization and automatically updating online rankings.

Finally, the official site, which is currently heavily focused on the online game, will be overhauled to provide resources that better meet the needs of board game players (rules, cards, consumer product information and stores, etc.).

What about new releases?

Don't worry. I couldn't close this long (sorry) message without saying a few words about what's coming next year. We'll start with the release of Boufbowl at the Cannes Games Festival where the next (and last, if you've been paying attention!) Krosmaster French Championship will be held.

A new series of figurines called "The Brotherhood of the Forgotten" will make its appearance this summer. Here are two pictures to keep you company while you wait:

Finally, we'll end the year with a new game box titled Krosmaster Blast that will be released at the games festival in Essen. But I won't say anything more about that yet – shhh!

Essen is also where the next Krosmaster world championship will be held, ending the 2017-2018 season!

See you soon, and have a very wonderful 2018!