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Hunti… err, spoiler season is open! Find out more about the new season of Krosmaster – Wild Realms – as well as a new rule that will accompany these figurines

Wabbit hunting! Quaquack hunting! Wabbit hunting! Quaquack hunting! …Spoiler hunting?

Yep, it's time to open the spoiler season, and to unveil the upcoming season of Krosmaster Arena! Starting today, and until its release planned this summer, we're gradually unveiling the new season's figurines to you, as well as their accompanying profiles. And for this first article, we've got quite a few things to show you!
 

The theme: Wild Realms

The new season goes by the sweet name of Wild Realms. In this season, you'll meet wild barbarians, persistent predators, as well as well as regal lords.

This season is placed under the sign of aggressiveness. Not only will you be rewarded for having taken the fight to the opponent, but also for your impeccable placement on the battlefield. It's not for anyone who's shy!

To do so, we've added two keywords to Krosmaster's rules, which will be found on a variety of profiles. We'll explain one of them to you right now!

 

Track

"Track" is a keyword that will be found in several of the extension's spells. Its effect is as follows:
 

If the spell's caster and their target are aligned when the spell is cast, apply the additional effects shown after the word Track.


 

"Aligned" means that the caster and target are situated on the same row or column of the game board. Range and area-of-effect rules apply as usual.  Just remember one thing: if your victim could be targeted by a spell with range in a straight line, then you meet the conditions to activate Track!

You therefore have some flexibility in how you use your spells with Tracking. For example, this Bwork Archer can settle for attacking his opponents from afar; but, if he's aligned with his target, his attack can become a placement spell or a way to get out of a rather sticky Lock.

In some instances, the bonus achieved using Tracking is powerful, such as with our second spoiler of the day:

The effects of the Miliboowolf's attacks will be dangerous if it's aligned with its target, offering your team a significant control tool. But if it isn't in position to take advantage of this effect, it could still take part in its team's effort by inflicting some damage.

As you've probably figured out, figurines with Track are flexible to use, but if your positioning is carefully calculated, you'll be able to use them to their full potential.

That's all for today, but don't hesitate to visit our Facebook page: the next spoilers will be regularly revealed on it. We'll see you next time with the second Wild Realms keyword and its accompanying Krosmasters!

Comments (17) Comment on the forum...
AluisioCSantos 12 May 2017 17:18
Really digging the new mechanism. I suppose the other new terrain mechanism introduced in the new Coa Gullar shall make an appearance as well?
-J-A-N- 13 May 2017 13:14
Dewit: I wonder what is wrong with the forums? No one seems able to post new threads. But you.
Thnag 14 May 2017 13:01
This looks all good and interesting. I just wish we could get dual pack 3 finally. :'(
-Foosninja- 14 May 2017 18:42
Yeah, any word on that?   Anthar and Justice looked cool.

Has Ankama just given up on that one, or is there still a chance it will show up?
-Foosninja- 14 May 2017 18:48
Hey, we should turn this into a Trivia game:

Question 1)     Anthar and Justice were previewed hella long ago.  (I think over 2 years ago now) And are currently tied for the 2nd longest preview to release time.    What Krosmaster figure or set of figures were the longest from preview to release?
GinjaaNinjaa 15 May 2017 01:06
Spoilers are cool, but why are you guys making a bunch of white named, level 1, range 5 figures? Is the future of krosmaster really gonna be all flood? Nuuh trying to force everyone to play ninbox?
GinjaaNinjaa 15 May 2017 22:33
 
[Dewit]|2017-05-15 07:07:17
Two characters are not representative of a whole 16-figurines set. 

No, but we already have 2x moe at range 6, 3x Chafer Archer at level 2 that can fire 2x at range 6 plus and now these guys with white names allowing you two of each. That's a lot of high range archer spam coupled with kama collecting economy. What I'm saying is that the level 1 spam being too good will force everyone to play the same figures to contend. Sure there may be other more interesting figures, but will they measure up with the onging flood teams? When you make so many good, low level, high range figures, eventually you are looking at handicapping yourself if you don't fall in line and use the same drek as everyone else. It "feels" like Nuuh wants you to play HIS way, 1 high powered level 4, + flood of strong level 1s. I would be DELIGHTED to be wrong about this. Lets hope I am.
GinjaaNinjaa 15 May 2017 22:43
 
[Dewit]|2017-05-15 07:07:17
Two characters are not representative of a whole 16-figurines set. 

Also curious why they keep making level 1s with more than one "strength". At level 1 one you should either be a damage dealer, or have a utility, not both. Poochan is a great example of how to do it right. Her primary roll is toss and collect kamas. If she also had range she would be very OP. Moe is an example of how to do it wrong. He has high range and prospecting. That should not exist. These guys are pushing the OP meter by having very high range and a secondary utiliy on top of that. If they were level 2 or maybe even just Gold Names, I wouldn't balk. 
GinjaaNinjaa 15 May 2017 22:57
 
[Dewit]|2017-05-15 07:07:17
Two characters are not representative of a whole 16-figurines set. 

Plus you've subjected us to Julith 1.0 + level 1 spam for the past 2 years, so you can hardly blame me for being concerned about wreckless design decisions.
-Foosninja- 16 May 2017 06:49
Properly balancing level 1 figures seems to be Ankama's Achilles heel.    They need to be designed such that 3 level 1's are competitive with an average level 3 figure.  And they're no where close to this...consequently...people play the 3 level 1's instead of the level 3.  And besides just 3 level 1's dealing more damage and taking more hits to put down, they also get initiative, board control, and Kama collecting advantages.  Even if the 3 level 1's were equal in power to the one level 3....the level 1's would still be the better choice.