FR EN DE ES IT PT

The Eternal Deck is coming soon! In order to refine your team before the official release, here's a full, pictorial summary of the new Krosmaster profiles!

After having slowly revealed the cards in the Eternal Deck to you over the past few months, we can finally announce its final release date: May 26th in France, and shortly afterwards for the rest of the world! This deck's arrival will coincide with the Eternal format, and it'll turn your tournaments upside down!

You probably need reminding about the new card profiles too, so below, we've prepared a visual spoiler of all the cards in the Eternal Deck for you… including a few that we haven't previously shown you. We'll leave you to study all of these profiles at your leisure!

Enjoy the game, everyone!
 

Comments (25) Comment on the forum...
AluisioCSantos 10 May 2017 16:50
With the new Unfazed power, Nox power seems to make no sense anymore.
AluisioCSantos 10 May 2017 17:04
Also, are players who own the original cards elegible to proxy this for play?
GinjaaNinjaa 10 May 2017 17:23
Merkator's 2 point damage cap is kinda lame, but at least you got rid of his resistances and made his starting health not crazy. But Capatin, ugh, you need to add an "unfazed" clause or the Jultih combos will still be ridiculous. At least with the new rewards there's no more healing items.

Edit: just noticed the initiative change on Merk, very good idea. No more pushy without Scrammy.
Goggle-Hat 11 May 2017 06:00
What do the different color titles indicate? Some are white, some are gold, and the Multimen are black. Does this designate the number of copies you can have of the individual figures?
bluetornado 11 May 2017 23:29
Dewit, what is Retrebution 2 like it says on Cpatin Amanka's card in the powers section?
-Foosninja- 12 May 2017 03:40
Babysteps.   I believe all the characters were fixed in the correct direction but I'm skeptical that they were changed enough.  In particular the level 1's are still OP.   And the change to Quintin Flush I think actually makes him better.  It looks like Ankama only thought the balance on some of these characters was only slightly off.  I think they may have underestimated the offness.  But I pretty much agree with the direction they took.  every character they nerfed I think needed it, and every character they gave a boost to, was also chosen properly.   
  I like the global nerfing of healing, but not sure why the "self healing" option was removed from most of the healers.
   All in all, looking forward to the day when the Eternal option is implemented in the online version, and the new DR's replace the old ones, and the rules updates take effect.
wowxxxxx 17 May 2017 07:11
Maybe i missde it but has the online game been updated yet? I have a new pc and do not have it installed.
Serenaso 17 May 2017 11:23
If those new bonkers rules about Unfazed and Summoning limit will become real, half these cards lose any meaning in their updates
Please, let us play different styles... you were going so well with the new profiles and abilities, don't throw everyting away implementing two rules ment to solve problems that are'nt even problems
-J-A-N- 23 May 2017 16:35
Yeah, I agree. Two summoners with summon limit of 1. You can't play with those... Or you have to wait until the other summon dies. Is that really intentional. And yes, was that a problem? The summons?
GinjaaNinjaa 23 May 2017 17:20
 
-J-A-N-|2017-05-23 13:35:38
Yeah, I agree. Two summoners with summon limit of 1. You can't play with those... Or you have to wait until the other summon dies. Is that really intentional. And yes, was that a problem? The summons?





It was a quick solution to a problem team. Specifically Crow + Cell. The real problem being that two strong figures that should argually both be Bosses can be supported by multiple level 1s. In this case 4x level 1s on top of a max 4x summons. It's nuts.

A better solution would be to adjust the team building and Boss rule.

Something like:
The number of Bosses on your team can not exceed the level of your lowest Krosmaster on the team.

This would allow you to have more than one Boss on a team, but at the cost of team building restrictions.

Want to have Julith+Crow, fine, lowest level you can have is a level 2. etc. etc.

But this would also mean we would need a more robust Boss list. Currently it sounds like they are reducing the number of figures on the Boss list in general.

Could also instead do something like: You can not have Bosses with the same level on your team.