Why “little”? That’s because the real letter, our epic letter, will be available at the start of April. In the meantime, since we have some tasty tidbits to share with you and because we promised to keep in touch, here is our “little” letter...

Hello everyone,

I hope you are all well? Before I get started, I just want to say once again that we will be sending out our proper letter to the community at the start of April. It will contain one of the tools I love the most: the calendar. This year, in addition to revealing what’s in store in the DOFUS AND WAKFU games, you’ll find information about comic book and manga releases and the dates of upcoming events and other community events. Our teams are working on it right now so you can read our news, hot off the press, very soon.


But more about the DOFUS movie...

We are continuing to work with Indie Sales to sell our film outside of France. People think that a 2D-film has to be for children, so DOFUS has had trouble finding its audience. I would actually go as far as to say that, if you make an animated feature film you have to accept that only kids will see it, end of story. That really is the reality. Since DOFUS is in 2D and targets cinema-goers who are 8-years and over, this has confused many distributors who don’t really know what to do with it... We will keep you posted as soon as we have any more news!

In the end, we will probably only sell about 80,000 to 90,000 movie tickets... that’s quite sad really. But it’s not just sad for our baby, it’s also sad for 2D animation in general. The last four French animated films that were produced in 2D sold roughly 100,000 tickets, which is something that has really started me thinking. I also realise, that without all of you, the players, this number would be even smaller. I really hope that what we are seeing is just a lull in 2D animation because, as you know, this is a technique that is very close to our heart at Ankama. We always work in 2D, whether we are creating a series, a film, or even a video game. I am crossing my fingers that the DOFUS film will find its audience when it is released on DVD and VOD.

Anyway, that doesn’t mean this hasn’t been an incredible adventure for all of us! Personally, I am so proud of everything we have accomplished. I loved working on the project, loved the human adventure backstage, loved meeting all of you to talk about it... I loved everything. To make this experience really sublime, it “just” had to do a little better at the box office too!

You know, when you spend so much time working on a project something really unusual happens. It is as if it becomes a living, breathing thing, that you want to support and keep on loving. It’s quite a strange feeling and hard to explain. It’s not just a “product” anymore, it’s something so much more than that... Every character truly exists and is a part of you, like a friend or a parent. Joris, Lilotte, Bakara, Khan, Kerubim, Marline, Julith and all the others are alive somewhere in some parallel universe. They can’t wait to tell us about the amazing adventures they’re having... we can’t leave them behind, so let’s just say, “See you soon”.

On another note, we are going to be at the Salon Polymanga in Switzerland with JJ on the 26 and 27 March and at the FICAM Meknès in Morocco on Tuesday 29 and Wednesday 30 March. Drop by for a chat.

A small fan-art interlude now: Thanks to Estéban and Barbottine (his dad) for the drawings we just received. They are absolutely fantastic!


Barbottine sent us the original drawings he did of the forum avatars and they are going to look great framed on our wall!


The DDOS attacks. 

Over the last few days, we have had quite a few outside attacks. You experienced it while you were playing and on the websites – we experienced it across our entire network infrastructure. With this kind of attack, it is as if you were strolling down the street minding your own business and suddenly a guy jumps out at you yelling, “Surprise!” – you didn’t see it coming, it freaks you out, your heart is pounding and you have trouble getting your bearings afterwards. But from now on, you look tentatively around every street corner because you don’t want him to do it again.

Our technicians and developers have sweated quite a lot over this and put in place protection measures and boulstered the security of our servers. While the situation seems to have stabilised, we are still on action stations.

Even if we weren’t responsible for the attacks, we do apologise for the inconvenience they caused. If you would like more information about this, please check out what we have done on the DOFUS forum.


WAKFU’s birthday

4-years old already, and it is the WAKFU game’s first real birthday. There have been a few bumps and bruises over the years. For French speakers, the differences between Aerafal and Dathura divided players for a long time. Now we are doing our best to bring our players closer together, to fix the bugs and add new, mindblowing content, in short, it is time to set fire to our imagination again.

Feel free to leave us comments about your personal experience over the last 4 years and tell us what you would like to see happen in the next 4 years.


What we are working on at the moment

To conclude, I’d like to tell you about what we have been working on in the last few months. I’m not talking about the content on MMO, which will have lots of its own news very soon, but about our own: “to be continued”.

As you know, we are up to Season 3 in the WAKFU series and are still working on Krosmaga, which is looking better and better every day... Similarly, DOFUS Touch and the tablet version of Krosmaster will be arriving in the first half of 2016. All of these games will be given a beautiful launch very soon, as we mentioned a little earlier.

What I want to tell you now, is about something slightly different. For a few years, I have been dreaming of a “Krosmoz World”. This would be more than just a game, it would be an entire platform that brings together all of our media and all of our creative plans. For quite a while, we have been jotting things down and now we want to actually launch the machine. It is quite hard to talk about it at the current time, but we want you to be part of this project, like you were for the launch of DOFUS over ten years ago. 

“Krosmoz World” is a simple idea, but in practice it is actually very complicated: we want to redevelop all of our games and make them part of a single, vast chronology. Ultimately, I dream about seeing DOFUS players meet WAKFU players for the very first time in great voyages through time. I dream of integrating our cartoons and comic books directly into the games... so that they are no longer just games but genuine trans-media experiences. You will no longer be the player of one particular game or another, but a resident of the Krosmoz universe.

We are trying to imagine a simpler and more advanced game design (particularly in terms of the professions) and most of all we want a platform that can be played on any device, whether it is PC/MAC, tablet, or why not, a game console.

Whatever happens, this is a very long-term project. So, don’t get too excited yet and don’t expect any news about it in the next few weeks, this is going to take a very long time... Our main objective is to create a video in coming months to present an outline of the idea and to gather your feedback. We want to create a project that can re-use all of the great things we have made, and above all, to create a project that we can build hand-in-hand with you. Make no mistake, this will not stop us from working on our existing games, but you will learn more about that in the next official letter to the community!

See you very soon