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Second of our three-part overview of Krosmaster Arena’s new base set, in which we will talk about Demonic Rewards and new maps contained within the box!

 

Let’s continue our exploration of Krosmaster Arena’s new base set! Last time, we talked about the new Krosmasters and the various rules modification. And now, let’s get straight to the thing you’re all waiting for…
 

New Demonic Rewards

 
After a few years of existence and thousands of matches, it’s quite clear that Demonic Rewards have a major impact on the game. Some of them are able to secure a win if they’re activated at the right moment, while others are underappreciated and rarely used by the players… An important rework was due. So much that only 2 Demonic Rewards from the original set are still in the new one!

Which means the box will contain 60 new Rewards (well, actually, 58!): 30 Granite DR, 20 Jade and 10 Silver, the latter replacing the Gold grade of DR and costing only 9 kamas. They will be divided in piles of 10 DR each, in order to show the players 3 Granite, 2 Jade and only 1 Silver. It’s still possible to buy face-down rewards, of course.
 

Our objective was to make new DR easier to use and beneficial to a greater number of Krosmasters, but also less powerful in order to avoid the dreaded “I draw, I win” situation. As a result, damage bonuses will be less important, but resistance and healing as well; permanent items are now confined to the most expensive type of DR, and many weapons can be used only once per turn.

On the flipside, we have created interesting and fun new things which will open new tactical options to the players. Here’s a sample: a DR present multiple times in the set, new spells to be used once and discarded, a DR which allow the Krosmaster to throw bombs, buffs affecting two elements at once…
 

A new category of DR has also been added to the set: Techniques. They’re bought and used like other rewards, but don’t take any slot once they’re activated. What they do is adding a new secondary effect… to the Krosmaster’s Punch attack! And if you activate more than one Technique on the same character, their effects are cumulative! You can create funny and effective combos with the right use of this stuff.

 

New Maps

 
Whenever there’s a new set, there’s maps to come with it. Taking on the legacy of the two original maps, the Elemental Arena and The Pit, we have included two new maps with entirely new game design. They’re no slouch on the graphical side of things, as these two superb maps represent a crossroad and a marketplace of Bonta. Take a look!
 

These maps comes with cardboard set pieces, which have been given a large amount of details as well. Instead of trees, you will find market stalls, and bags of goods in place of bushes; even the crates have been given a unique look for each of them!
 

More! More!

 
More? Now you’re getting greedy! We still have a few things to tell you about the box. So we’ll see you next time for the third and last part of this preview. In the meantime, have fun!

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Comments (16) Comment on the forum...
GinjaaNinjaa 22 January 2016 19:19
I love the idea behind the "techniques" well done guys.
OneBigHullabaloo 22 January 2016 20:05

(GinjaaNinjaa @ 22 January 2016 19:19) *
I love the idea behind the "techniques" well done guys.

Same. It's a really clever way to make punch actually worthwhile to use on more than a handful of characters.

I'm also interested in the new buff DR. If I'm reading it right it gives +1 Elements AND Wisdom/Strength/whatever at the same time. If that's what it is, it's definitely a good compromise on the Buffs and Boosts from last time.
IcyTheWhitie 23 January 2016 08:37
Awesome news, can't wait for it to hit live..
Enlighten 24 January 2016 19:24
Where can I find a list of what the overpowered DR were in the set I have ]-)
OneBigHullabaloo 24 January 2016 21:00

(Enlighten @ 24 January 2016 19:24) *
Where can I find a list of what the overpowered DR were in the set I have ]-)

For a given value of overpowered...

- All of the buffs and boosts
- The sword and Dagger weapons
- Stasis Crystal
- Sacrier Style
- The Lightning Spell

A lot of the other styles and most of the Dofus are also extremely strong, but when people are talking about problematic DR, they are usually talking about the above.
Serenaso 25 January 2016 08:45
I was'nt sure about the "Equips now are only for 9 Kamas" things... but if i think that these new sets are less centered about huge damage bursts, i can understand why no health boosts avaiable below 9.
Just be careful not to make them too underpowered, especially the 6 Kamas ones. For example, i'm good if the Return of the Jet Eye (the puns... oh the puns!) spell is a Granite DR, but if it's Jade... well, that's really really a waste, worse then Pandawa and Ecaflip Style

Love the techniques that adds properties to Melee attacks, making an even better reward for going up close instead of attacking from the distance, that's gonna call for a lot of fun stuff, just imagine Tramlock or Brakmar Riktus with Multiple Targets + Breath Area. Or Moon's Moon Walk with Breath/Hand area
LoL
Harridan15 25 January 2016 09:22
i think you get it wrong. Techniques are only for the basic punch spell, not for all close combat spells.
Serenaso 25 January 2016 11:20

(Harridan15 @ 25 January 2016 09:22) *
i think you get it wrong. Techniques are only for the basic punch spell, not for all close combat spells.

Oh damn... seems right
Then it's pretty underwhelming, if not useless at all...  
GinjaaNinjaa 25 January 2016 17:28
I find it strange that so many people use poo-chan to throw figures and how it can often decide the fate of a game because of clever positioning. But then regard Pandawa Style as a terrible reward, when it does the same thing and can be used by anyone. But this is another reason the rewards are getting changed. If Pandawa Style showed up next to Sacre Style you will always choose Sacre Style.

I personally hope to see more rewards like Pandawa because they make you think instead of just being an obvious boost.