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Score : 369

[Organized Play] Changes for the Season Format

By [Nuuh] November 30, 2018, 16:48:35

Hello everybody,

 Today we have an important announcement. We're going to overhaul the balance system used for the Season format in Krosmaster Arena.Indeed, the Boss&Ban list has been quite a useful tool for all these years, but we think it's time to replace it with something more modern and, I hope, closer to your expectations.
First, I'll explain the system and its practical application in Krosmaster Arena. Next, I'll expand on the advantages we see in that system.

 The new system has 4 types of bonuses and 4 types of penalties that each Krosmaster may receive depending on its tournament results.

Buffs :

  • Haste : +1 max MP
  • Skillful : +1 max AP
  • Stone skin : +2 max HP
  • Iron body : +4 max HP
Debuffs :
  • Slow : -1 max MP
  • Clumsy : -1 max AP
  • Weakened : -2 max HP
  • Mutilated : -4 max HP
 Over time, a Krosmaster may receive one or more of these 8 statuses.
For example, Julith will henceforth count as Clumsy and Weakened, which will lower her max AP to 6 and her max HP to 11.
Practically, in order to better visualize this, we will put status cards at your disposal, which will specify these stats changes, and you'll be able to slide beneath the Krosmaster's profile card, leaving apparent the stats changes.
These statuses will mostly be applied on a profile by profile basis (e.g. Julith), but will also sometimes apply to all Krosmasters with a specific trait (e.g. all Krosmasters with the Wild trait gain Stone Skin). In that second case, Grougaloragran – old isn't affected, despite his power.

Here's a list of statuses applied to Krosmasters for Arena : 

Krosmasters with penalties : 

Julith : Clumsy and Weakened (-1 max AP, -2 max HP)
Black Crow : Clumsy (-1 max AP)
Grougalorasalar : Slow (-1 max MP)
Djaul : Weakened (-2 max HP)
Khan Karkass : Slow (-1 max MP)
Dragon Pig : Slow (-1 max MP)

Krosmasters with bonuses : 

Remington Smisse – mercenary : Stone skin (+2 max HP)
Bworker : Stone skin (+2 max HP)
Missiz Freezz : Skillful (+1 max AP)
Elite Chafer : Stone skin and Skillful (+2 max HP, +1 max AP)
Le Chouque : Stone skin (+2 max HP)
Wild trait : Stone skin (+2 max HP)
Dreggon trait : Skillful and Haste (+1 max AP, +1 max MP)
Minotor trait : Haste (+1 max MP)

You'll find a printable version of the cards in this link :
https://drive.google.com/open?id=0B78xnQNYIt-kSEtGXzV1eTllZlNsTTdQaXR0eWZGQXl4TGFr


Going further and stakes

 Legality of teams


 One big advantage with this system is that each figurine is legal, as long as it belongs to the appropriate season. We don't want to ban profiles anymore, nor block synergies.
 Therefore, even a very strong figurine, such as Julith, will remain playable. A player coming to a tournament with her will be able to play his team, other player will simply point out the statues applied to his figurine at the start of the game, but he will be able to play the team he imagined, albeit rebalanced.

Adaptation and responsiveness 

We wanted a system that would allow us to tweak imbalances, but also to be responsive if new datas came into play. For example, a figurine that was deemed too strong and received a penalty status could see it removed if several figurines countering it and rendering it less dominant were to be released.
This system will allow us to make several adjustments depending on events that make the metagame.

One single profile 

The choice made for the Eternal format raised the problem of multiplying profiles. If we wished to make multiple adjustments to some profiles, reprinting cards each time, there was a risk of having too many profiles for a single figurine, and confusing players.
This system avoids contradictory profiles proliferation, which would risk confusing player on which one is the right one.

Accessories 

One advantage of this system is that it requires the same set of accessories no matter the number of Krosmasters that need rebalance.
So even if in the long run we had to rebalance 200 Krosmasters, the accessories needed to handle that rebalance would remain the same.

Possible improvements 

One of the things we wanted, was the ability to improve figurines that don't see much play, as opposed to the former Boss&Ban list which was only punishing. We also wanted to push forward figurines deemed too weak.

Limits 

Of course, this system also has its limits. Among them, the granularity of possible changes, which is high, and forces us to intervene mostly on extreme cases.There's a risk of making the readability of these changes too complex if there are too many of them.
Again, we'll use these changes parsimoniously in the Season format.

Explaining the choices for improved figurines 

As you can see, we chose to improve a lot of figurines, mostly from season 3. We'd rather focus on improvements rather than nerfs for this launch.
Tough choices had to be made so as to not extend this list to infinity and beyond, and here's the reasoning behind these choices. We chose to boost season 3 as a whole, so as to give it a chance to shine in a last shot of glory, which it didn't have the opportunity to do, save for maybe Buck Anear and Otomaï.

We've also selected a few level 4+ figurines that rarely made it in team builds.
For example, Elite Chafer was seldom played, if at all, contrary to The Nun which was experimented with by some players in tournaments.
We dont want to boost everything, but mostly reduce the biggest gaps.

What about Eternal format ?

 We'd like to apply this new method to the eternal format as a whole. But first we want to see it in action on a smaller pool of figurines and get practical feedback from tournament players before applying it to the Eternal format.

Thanks for your attention and have a good game.

P-S : I was so eager to share this with the community, that I asked the help of one of you to translate it, I couldn't wait an official translation.
I thank Firfidu for his help.
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Reactions 11
Score : 22

Oropo and Adamai buff please, and Crocabulia too op, walking 5 plus 4 base breath damage, insane.

Otomai*
 

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Score : 39

No penalties for the rest of the banned figures?  Is there still a ban list for figures that don't appear here?

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Score : 22

There is none, since this change is applied for seasons format, with s6 in and s2 out we only got juju in the ban list, since the samurais are rednamed, so permanently banned in all tournment formats.

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Score : 266

Seems nice. When does it come into force?

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Score : 143

Speaking of balancing, will the Eternal Deck ever be sold in English?

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Score : 3

So i'm thinking, Do Eternal deck will be valid for Seasons championship with those Buff and Debuff? biggrin 

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Score : 24

The role idea behind the season and eternal thing is to have a format that rotate ( season ) and a wild one ( eternal ) so i dont think that will happen :/ 

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