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[Unofficial] - Krosmaster 2.0 Rules Booklet (EN)

By Vragar April 13, 2016, 20:21:55

Hi all!

For anyone interested, Double Critical linked the English Version of the Rules Booklet contained in the new Base Set Krosmaster 2.0!
If you want a panoramic and detailed view upon new DRs, and want to see how things will change in the next future, take a look here (Click here)!



See you soon onto the new Arena of Bonta City!

Have a nice game! Matt.
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Score : 79

By the way, I compressed the archive online and I uploaded it to the spanish facebook group. Now instead of 400 Mb is around 19 Mb much more affordable and with almost the same quality.

Click here

I hope you can download it, if not I can email to anyone who ask. Vragar, could you upload it to your account? I do not want to appropriate this as you have done all the work...

Now as I am on USA to have the rulebook in English is very good for me!

Thanks for the job done!

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The Stele Traps sound really interesting. Hopefully we will get a glyph Feca as a future Krosmaster that uses these. Feca's have more abilities than giving armors after all!

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Vlad, all work was done by Dacow from Double Critial biggrin

I'm downloading your version, since 19MB is much better than 410!
Don't worry about the name over the post; the important thing is that the Community is updated about this very important changes. Thanks for your thougth anyway. wink

Have a nice game! Matt.

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Is it just me, or does stacking 4 or 5 techniques, 2 of which being the +1 immediate AP and MP, mean that you instantly win the game?

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xintas20|2016-04-18 21:39:06
Is it just me, or does stacking 4 or 5 techniques, 2 of which being the +1 immediate AP and MP, mean that you instantly win the game?
Well first off, each technique assuming you draw them all cost 9 kamas. So not like you are buying a ton of these all at once.

Second, the punch spell has been changed to a blue spell for all figures. So it can no longer be used multiple times during a turn. The AP cost reduction per technique seems like it is meant to incentivize using the punch spell while also still being able to do secondary actions like collect or buy.
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Ah, I missed that punch was blue now. I figured it would be incredibly unlikely based on the costs of techniques, but still seemed like an odd "win condition". Thanks for setting me straight!

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Techniques are actually 3 kamas, so the switch to blue spell is indeed needed

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firfidut|2016-04-19 15:58:34
Techniques are actually 3 kamas, so the switch to blue spell is indeed needed
They are? Well that will make things more interesting.
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It seems so (at least we will find out with the 2.0 edition in stores).

Techinques will all cost 3 kamas, while Weapons/Equipment will all cost 9 kamas.
In this way Punch will be a new weapon (considering either the new Lock rule that gives -MP/-AP), and Techniques will be very interesting since they reduce Punch AP cost.

Some characters given for dead without 1.0 DRs, will be able to get a new life with Techniques boosting Punch... Can you guess who I'm talking about? smile 

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